Post by Ahmar Areej on Sept 16, 2017 10:01:31 GMT
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AHMAR AREEJ
AHMAR AREEJ
[attr="class","skinny_bulk"]
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[attr="class","box_title"] GENDER | [attr="class","box_title"] AGE | [attr="class","box_title"] SEXUALITY | [attr="class","box_title"] WORLD |
[attr="class","box_write"] male | [attr="class","box_write"] twenty-two | [attr="class","box_write"] homosexual | [attr="class","box_write"] agrabah |
[attr="class","about_1"]CHARACTER FILE
[attr="class","skinny_content"]
UNION--
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union leopardos
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PERSONALITY--
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ahmar has a strict survival instinct. he's been a loner for most of his life, but that doesn't stop the man from being a social butterfly. the only way to really get what you want, is through charm and likability. if people like you, then they'll help you. throw you a bone. as soon as he learned this little lesson, ahmar strived to gain everyone's favor. wheeling and dealing became the name of the game, giving the young man a sharp wit and even sharper tongue.
he tends to close himself off to everyone, keeping his affairs private for protective yet selfish reasons. if no one can get close, how on earth could they hurt you? vulnerability leaves a nasty taste in his mouth, so he prefers to keep things kosher. besides, there's no money in love and friendship.
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a bit self-centered and egotistical, ahmar is obsessed with high fashion, jewelry, and accessories. he loves to party and have fun with anyone whose down along for the ride, life's too short. although he may take his merriment to the point of irresponsibility, getting too drunk off rich wine and waking up to hangovers the next morning. although considered a street rat, ahmar is a hustler and works hard for what he has, or rather can afford. despite his self-obsessed attitude, the entrepreneur does have a heart, deep down inside. he hates to see poverty on the streets of agrabah, especially when royal palace guards harass beggars and homeless orphans. when no one's looking, he slips them money or offers a roof for their heads at night.
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HISTORY--
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orphaned, ahmar didn't know his parents, nor did he care to know what became of them when he was of age. at thirteen, he was adopted by a brothel in the slums of agrabah. they cleaned the scraggly boy up, taught him how to engage in charming conversation, to dance exotically, to flirt. the masters saw potential in his beauty, and proceeded to put it towards good use to hassle the wealthy lords of the kingdom. ahmar rather enjoyed his lifestyle, he loved being fancily dressed and pampered, even the intimacy wasn't so bad (if he closed his eyes and imagined a well built hero in the older man's stead). as he grew older, his popularity proceeded him, and slowly but surely he began to break away from the brothel in order to pursue his own independent business affairs. this direction didn't go well with his masters. as soon as he saved enough money, he decided it was time to leave and start his own life. the night he announced his departure, he was cornered and assaulted late into the night in the city bazaar.
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badly beaten and left for dead, a young street rat and his pet monkey rescued the man from death, tending his wounds back at his decrepit home. ahmar thanked the boy; when his cuts and bruises healed, he left the street rat's and rented a room on the cities main street. from there on, he continued the prostitution shtick for awhile, becoming involved in the fabric and silk business, apprenticing for a popular bazaar merchant. with the work he was getting, ahmar quit selling his body and time, as he found selling silks a much more economically satisfying job. saving his gold once more, ahmar eventually began his own dealings with traders from distant lands, soon owning his own personal stall.
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one day, he was showing an exotic beauty some silk when he noticed she was the daughter of the sultan, making her princess of agrabah. the woman pleaded ahmar to turn a blind eye, which he decided, but by that time it was too late. the guards spotted her and immediately ordered the woman to halt, that's when ahmar took action. he grabbed the princess by the hand and abandoned his stall, thinking it'd be a good idea to take her to the street rat's home to shake the guards loose, but before they could make it something strange occurred. suddenly the young man fell into darkness, dreaming of stained glasses while a disembodied voice spoke, asking him to choose a union. next thing ahmar knew, he awoke in daybreak town in a fog. it wasn't long before foreteller gula gave him instruction on his new mission, which he hesitantly accepted. gula certified his doubt, encouraging the young man to use it to navigate his new path.
[break][break]
ahmar welcomes daybreak town as a peaceful reprieve from the grueling streets of agrabah. there were no poor here, only bright and pure hearts. despite the strange 'mission' he was given, and the darkness he's tasked to dispose of, ahmar doesn't mind the work. in fact, he hopes things stay like this forever, traveling to new worlds without a care, hopefully he'll never have to return to the desert again.
UNION--
[break][break]
union leopardos
[break][break]
PERSONALITY--
[break][break]
ahmar has a strict survival instinct. he's been a loner for most of his life, but that doesn't stop the man from being a social butterfly. the only way to really get what you want, is through charm and likability. if people like you, then they'll help you. throw you a bone. as soon as he learned this little lesson, ahmar strived to gain everyone's favor. wheeling and dealing became the name of the game, giving the young man a sharp wit and even sharper tongue.
he tends to close himself off to everyone, keeping his affairs private for protective yet selfish reasons. if no one can get close, how on earth could they hurt you? vulnerability leaves a nasty taste in his mouth, so he prefers to keep things kosher. besides, there's no money in love and friendship.
[break][break]
a bit self-centered and egotistical, ahmar is obsessed with high fashion, jewelry, and accessories. he loves to party and have fun with anyone whose down along for the ride, life's too short. although he may take his merriment to the point of irresponsibility, getting too drunk off rich wine and waking up to hangovers the next morning. although considered a street rat, ahmar is a hustler and works hard for what he has, or rather can afford. despite his self-obsessed attitude, the entrepreneur does have a heart, deep down inside. he hates to see poverty on the streets of agrabah, especially when royal palace guards harass beggars and homeless orphans. when no one's looking, he slips them money or offers a roof for their heads at night.
[break][break]
HISTORY--
[break][break]
orphaned, ahmar didn't know his parents, nor did he care to know what became of them when he was of age. at thirteen, he was adopted by a brothel in the slums of agrabah. they cleaned the scraggly boy up, taught him how to engage in charming conversation, to dance exotically, to flirt. the masters saw potential in his beauty, and proceeded to put it towards good use to hassle the wealthy lords of the kingdom. ahmar rather enjoyed his lifestyle, he loved being fancily dressed and pampered, even the intimacy wasn't so bad (if he closed his eyes and imagined a well built hero in the older man's stead). as he grew older, his popularity proceeded him, and slowly but surely he began to break away from the brothel in order to pursue his own independent business affairs. this direction didn't go well with his masters. as soon as he saved enough money, he decided it was time to leave and start his own life. the night he announced his departure, he was cornered and assaulted late into the night in the city bazaar.
[break][break]
badly beaten and left for dead, a young street rat and his pet monkey rescued the man from death, tending his wounds back at his decrepit home. ahmar thanked the boy; when his cuts and bruises healed, he left the street rat's and rented a room on the cities main street. from there on, he continued the prostitution shtick for awhile, becoming involved in the fabric and silk business, apprenticing for a popular bazaar merchant. with the work he was getting, ahmar quit selling his body and time, as he found selling silks a much more economically satisfying job. saving his gold once more, ahmar eventually began his own dealings with traders from distant lands, soon owning his own personal stall.
[break][break]
one day, he was showing an exotic beauty some silk when he noticed she was the daughter of the sultan, making her princess of agrabah. the woman pleaded ahmar to turn a blind eye, which he decided, but by that time it was too late. the guards spotted her and immediately ordered the woman to halt, that's when ahmar took action. he grabbed the princess by the hand and abandoned his stall, thinking it'd be a good idea to take her to the street rat's home to shake the guards loose, but before they could make it something strange occurred. suddenly the young man fell into darkness, dreaming of stained glasses while a disembodied voice spoke, asking him to choose a union. next thing ahmar knew, he awoke in daybreak town in a fog. it wasn't long before foreteller gula gave him instruction on his new mission, which he hesitantly accepted. gula certified his doubt, encouraging the young man to use it to navigate his new path.
[break][break]
ahmar welcomes daybreak town as a peaceful reprieve from the grueling streets of agrabah. there were no poor here, only bright and pure hearts. despite the strange 'mission' he was given, and the darkness he's tasked to dispose of, ahmar doesn't mind the work. in fact, he hopes things stay like this forever, traveling to new worlds without a care, hopefully he'll never have to return to the desert again.
[attr="class","about_1"]KEYBLADE
[attr="class","skinny_content"]
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This gaudy contraption is called the Jeweled Scarab. It shares the same base as the three wishes keyblade, however this one is adorned with various jewels and accents of purple; on the base of the blade is a golden scarab with a large oval ruby encrusted on it's back, surrounded by a flare of gold. the blade is made up of a myriad of elaborate turquoise sapphire gems, arranged in a pattern, with pins on the edge capped with sharp teal stones. The image of a cobra is created through the placement of the jewels. Attached to the bottom of the keyblade is a keychain of a sapphire scarab holding a gold sun.
[break][break]
[break][break]
This gaudy contraption is called the Jeweled Scarab. It shares the same base as the three wishes keyblade, however this one is adorned with various jewels and accents of purple; on the base of the blade is a golden scarab with a large oval ruby encrusted on it's back, surrounded by a flare of gold. the blade is made up of a myriad of elaborate turquoise sapphire gems, arranged in a pattern, with pins on the edge capped with sharp teal stones. The image of a cobra is created through the placement of the jewels. Attached to the bottom of the keyblade is a keychain of a sapphire scarab holding a gold sun.
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[attr="class","about_1"]DREAM EATER
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[attr="class","skinny_content"]
sadia is of the sudo neku dream eater class. she is a spunky little thing that often loves to run around and explore, often giving ahmar brief but tedious lessons on a variety of different subjects and environments. normally she walks, but when in a pinch, she'll dive into a slither and snake herself away from danger. when it comes to battling, sadia will encourage ahmar from a distance, shouting hints and offering tips and suggestions to him as he battles any foe he comes across. in terms of the foreteller prophecy, sadia knows it's up to ahmar and the rest of the keybladers to gather lux and prevent the inevitable from happening. secretly she already knows their doomed, but turns a blind eye to what is fated, instead appearing positive and optimistic.
sadia is of the sudo neku dream eater class. she is a spunky little thing that often loves to run around and explore, often giving ahmar brief but tedious lessons on a variety of different subjects and environments. normally she walks, but when in a pinch, she'll dive into a slither and snake herself away from danger. when it comes to battling, sadia will encourage ahmar from a distance, shouting hints and offering tips and suggestions to him as he battles any foe he comes across. in terms of the foreteller prophecy, sadia knows it's up to ahmar and the rest of the keybladers to gather lux and prevent the inevitable from happening. secretly she already knows their doomed, but turns a blind eye to what is fated, instead appearing positive and optimistic.
[attr="class","ooc_box"] OOC NAME | [attr="class","ooc_name"] MICKEY |
[attr="class","ooc_box"] BLACK BUTLER | [attr="class","ooc_name"] PRINCE SOMA |
[attr="class","skin-cred"]☕
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